After the first game of Galaxy Quest rules I was pushed and inspired by the players to come up with other scenarios. And then circumstances led me to be a guest ST for a friend in Croatia. Between these two things I felt the game needed a new game that was more evocative and less specific. So it now has a name: Mandatory Failure.
The main innovation is that I needed to sell the game concept to a group of players who barely knew me and weren't particularly familiar with player-led games.( Collapse )