Picks-at-Flies (picks_at_flies) wrote,

Firefly card game: Making moments

I'm still happy with most of the deck building game but I want to improve a couple of elements with one change. By increasing the number of conflict stats, we can:
* increase opportunities for bluffing, currently underused
* importantly increase options for routes to victory
* incidentally add more flavour

I also want to increase the number of "wow" abilities. While I want this to be a proper game, the target audience is a tired group of excited gamers so a dry game won't really cut it.

The three contest stat list would be Power, Grace and Skill. I would like to consider a fourth stat but can't pin it down. Any ideas?
Tags: design, firefly, gaming

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